![]() They still utilize a more stylized look to fit with the rest of the game’s visuals, but movement and animation is much more fluid this time around, and every small detail and customizable element is much more visible during missions. ![]() Speaking of character models, these also receive a significant upgrade. This is clearly seen in the game’s use of dynamic lighting, which changes with the destructible environments and as the player characters move in and out of the shadows. The hope is that this will result in each player coming away with their own unique playthrough experience.Īnother big change for XCOM 2 is an all-new physically-based rendering pipeline, which has resulted in a major upgrade to the game’s visuals. Much like the tactical layer from previous games, the player is forced to be much more reactive. ![]() In order to make the strategy layer more dynamic this time around, the team at Firaxis focused on changing the scenario as you progress through each game so that you need to adjust strategies on the fly. One of the knocks against XCOM: Enemy Unknown and its expansion XCOM: Enemy Within was that the strategy layer was like a puzzle, and once you figured out the optimal strategies, you would use them every game. ![]()
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